Friday, 19 February 2010

Conclusion and reflection

Now that we have finally finished our environment design project..i must say i was left feeling slightly disappointed as we were expecting to finish this project on time before the deadline so that we have enough time to touch up on our final piece. We did managed to finish our project but from my opinion , i think we could've done better than what we did. Right from the beginning of this project, we aimed to go for sci fi futuristic /modern cityscape unfortunately we find it quite diffciult to achieve the full package of what we was aiming for. For example, we wanted to go for dark blue eletric cityscape with alot of lightings beaming through the city with flying vehicles in the environment. Another thing i struggled on was the interior design. The modelling and layout were good but i spent way too much time on it. I believe this would of been completed on time with enough time to play around with maya and add more stuff to it when i can. Myself and leonard were working together on the interior design but the others was struggling with the buildings so he had to go back and fourth helping out while I continued to work on modelling and texturing. I must say it was quite hard working on my own as i needed someone's opinion on my ideas before putting it on the scene.

I must say working in a group was fun but when it comes to helping eachothers with the work by importing or tranfering files to add more stuff on the scene, thats when it gets messy because majority of the time when the file is tranfered to another users' laptop,the textures on the object turns black when rendered. Maya only recognise the file name from the laptop that it was orginally created , once the files is tranfered to another uses laptop, the user will experience the 'black textured problems' as maya doesnt recognise the file name from the user's laptop. This threw us more times having to back to the hypershade and try putting the texture files and naming them in maya which was annoying. We spent hours rendering on the desktop and commands on Maya kept saying the render is completed but i find it so impossible to render that quick as the frame is over 1000. We later found out there was something wrong wth the computer that stops us from rendering it in to movie even though the rendering setting was correct..=( Myself and Marios ended up playblasted it and we still ended up with the same result..'Missing texture'..=(
We also noticed that our laptops weren't strong enough to render the movie, its either due to insufficient space on the hard drive or not enough memory..?:S

Marios was helping me out with the texturing on the interior which was great as i didnt know much about. When i finally know how to texture, I relised how important it was to learn UV Mapping..i know i will need it for my next project and of course, i do not want to go through hassle again by not knowing much on maya and relying on the others. this will be on my 'To do List'. =)

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